I’ll start with an apology. If you are waiting for my review of the second volume of the Kobold guide to writing RPG’s then you’ll have to wait a couple of days.
Instead, I was urged to post based upon something I wrote a while ago. I posted that a good GM knows his or her GMing style and will ensure that this is moderated to suit the entire group – and not just those that like to role-play like the GM.
As I rolled a new character for a play by post game, I was encouraged by my sense of being the best GM I can be to role-play a class I’ve never been before. Why? Because I figure that to be a better GM, I should know what it’s like to play different classes.
I need to know what is a challenge to them, what they find easy, how the class progresses through levels etc.
That way, when I’m creating an adventure, or considering what changes to make on the fly – I can have a good idea how each of the classes will be impacted.
And a good GM shouldn’t stop at classes. How many GM’s not only stick to one or two classes when they role-play but also prefer one race over another. Or one alignment?
And players – how do you know how much fun you might have as a different class or race if you never try? Encourage your GM to run a one-shot scenario and purposefully choose something you would never usually play.
Does it work? Absolutely. Not only have I found a great character in a class I would never usually pick – but I also know that when I GM players with this class, I will have a whole new perspective on the way they play.
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